Equipment Guide
Tibia Paladin Equipment Guide
Best-in-slot gear for Paladin plus 7 elemental protection variations. Each set includes a stat table that sums every piece's contributions.
Paladin is Tibia's hybrid ranged/support vocation — strong single-target damage from a safe distance, with enough mana regen to heal teammates when needed. Paladins wield two-handed Bows or Crossbows, which means the shield slot is replaced by a Quiver that boosts Distance Fighting, adds elemental damage per shot, and gives small resists. The Paladin's main skill is Distance Fighting; Magic Level and Healing Magic Level are secondary but matter for exura sio and strong spells. Speed is more important than it looks: Paladins kite, and kiting falls apart below 300 base speed.
The balanced BIS pairs the Stellar Moonsilver Bow with the Alicorn Quiver as the default ranged kit — Alicorn Quiver gives +1 Distance Fighting with no elemental penalty, so it works for every hunt where you aren't actively picking a resist. Sanguine Greaves bring the Avatar of Light cooldown reduction and Divine Caldera augment, and Pair of Soulstalkers are the current BIS boots at level 400 for +20 speed, +5% physical resist, and 1 imbue slot. The Charged Alicorn Ring rounds out the loadout with +3 Distance Fighting and small all-element resists.
Elemental variations do a few things at once: swap the quiver, swap the armor, and in some cases swap the bow. The Fire variation uses the Candy-Coated Quiver for its +2% fire resist, and the Ice variation uses the Naga Quiver for +2% ice resist — both quivers also change the elemental damage type of each shot. Energy, Death and Earth variations stay on the Alicorn Quiver but swap armor/boots/legs to stack the right resist. Only swap when the specific hunt justifies it; the balanced BIS is strictly stronger for everyday Paladin play.